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		<title>DnD Online Games - Game Rules</title>
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			<title>Interesting Spell interaction. What happens?</title>
			<link>http://www.dndonlinegames.com/showthread.php?t=102556&amp;goto=newpost</link>
			<pubDate>Mon, 06 Sep 2010 05:59:01 GMT</pubDate>
			<description><![CDATA[Just ran into a situation in a game I'm in and I'm curious what the general opinion on what should...]]></description>
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<div>Just ran into a situation in a game I'm in and I'm curious what the general opinion on what should happen.<br />
<br />
<b>Group A</b>- Wandering down the street, a wizard in A happens to have Anticipate Teleport (Spell compendium spell) up.<br />
<b>Group B</b>- Wants to get all stabby on A and gets together a big gang and teleports in two sets (B1 and B2) to surprise them triggering group A's Anticipate Teleport and delaying B<br />
<b>Group A</b>- Forewarned someone in A gets the clever idea of dropping an Antimagic Field over the spot where B1 is going to arrive.<br />
<br />
What happens to B1? The teleportation has already occurred and B1 is gone from where they started but the &quot;arrival&quot; has been delayed by the Anticipate teleport.<br />
<br />
First question to answer is can you teleport into an antimagic field? I'm going with no since no magic effect can occur in the field to &quot;open up the door&quot; to get you to your destination.<br />
<br />
But what then? Does the spell retroactively fail despite having succeeded enough to trigger Anticipate Teleport? If so B1 winds up back where they started.<br />
Since they're already gone from the starting point do they get shunted to the astral plane since that's what teleportation effects use to go from point A to point B?<br />
Do they wind up &quot;off target&quot; and if the spell doesn't allow for an Off Target destination do they simply arrive in the nearest unoccupied space to the Antimagic Field? If so do they take damage for shunting through the Antimagic Field as if shunting through arriving in a solid object?<br />
<br />
Interesting situation.</div>


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			<category domain="http://www.dndonlinegames.com/forumdisplay.php?f=29">Game Rules</category>
			<dc:creator>SpatulaOdoom</dc:creator>
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			<title>SubZero Mortal Kombat Character? (3.5)</title>
			<link>http://www.dndonlinegames.com/showthread.php?t=102526&amp;goto=newpost</link>
			<pubDate>Sun, 05 Sep 2010 15:44:32 GMT</pubDate>
			<description>Image: http://www.trmk.org/images/guide/mortal_kombat_deception/Sub-Zero.jpg  
 
A character based...</description>
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<div><img src="http://www.trmk.org/images/guide/mortal_kombat_deception/Sub-Zero.jpg" border="0" alt="" /><br />
<br />
A character based mostly on <a href="http://http://en.wikipedia.org/wiki/Sub-Zero_(Mortal_Kombat)" target="_blank">Sub Zero</a>, but can also draw in talents from other MK fighters if necessary for character development. <br />
<br />
I'm not too familiar with character classes such as Monk, Ninja, Wizard, etc. and am not sure which combination of classes/feats would lead to a Sub-Zero character.<br />
<br />
Any ideas?<br />
<br />
Oh, and maybe an <a href="http://mortalkombat.wikia.com/wiki/Animality" target="_blank">Animality</a> would be cool too.</div>


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			<dc:creator>God Kaze</dc:creator>
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